Publications

Publications

July 2023

Algebraic Replicated Data Types: Programming Secure Local-First Software

Abstract
This paper is about programming support for local-first applications that manage private data locally, but still synchronize data between multiple devices. Typical use cases are synchronizing settings and data, and collaboration between multiple users. Such applications must preserve the privacy and integrity of the user’s data without impeding or interrupting the user’s normal workflow – even when the device is offline or has a flaky network connection. From the programming perspective, availability along with privacy and security concerns pose significant challenges, for which developers have to learn and use specialized solutions such as conflict-free replicated data types (CRDTs) or APIs for centralized data stores. This work relieves developers from this complexity by enabling the direct and automatic use of algebraic data types – which developers already use to express the business logic of the application – for synchronization and collaboration. Moreover, we use this approach to provide end-to-end encryption and authentication between multiple replicas (using a shared secret), that is suitable for a coordination-free setting. Overall, our approach combines all the following advantages: it (1) allows developers to design custom data types, (2) provides data privacy and integrity when using untrusted intermediaries, (3) is coordination free, (4) guarantees eventual consistency by construction (i.e., independent of developer errors), (5) does not cause indefinite growth of metadata, (6) has sufficiently efficient implementations for the local-first setting.

Christian Kuessner, Ragnar Mogk, Anna-Katharina Wickert, Mira Mezini

PDF ECOOP 2023

November 2021

A Programming Paradigm for Reliable Applications in a Decentralized Setting

Abstract
The use of applications has changed together with the underlying computing platform. The modern computer is no longer a big piece of office equipment that is booted to execute a single task producing a single output. Instead, we have many interconnected devices – smartphones, laptops, routers, Internet of Things gadgets, and even some venerable desktop computers we still use to get that heavy work done. Furthermore, ubiquitous connectivity with the Internet, and thus collaboration with other people and their set of devices has drastically changed how people expect applications to work. For such distributed, interactive, and collaborative applications, we currently lack a declarative fault-tolerant programming paradigm with easy-to-reason high-level guarantees. We want to empower developers from organizations of all sizes to be able to create reliable applications that solve their users needs. Thus, the central question in this thesis is: How to automate fault tolerance for such applications? To answer this question, we present a novel approach to automatic fault tolerance using a high-level programming paradigm. Our goal is to provide future developers with a paradigm that reduces the challenge posed by failures in interactive applications similar to how a garbage collector reduces the challenge of managing memory. To do so, our programming paradigm abstracts from the notion of changes in data, thus removing the need to handle failure cases differently and providing developers a single set of properties to always rely on.

Ragnar Mogk

Dissertation

November 2020

ReactiFi: Reactive Programming of Wi-Fi Firmware on Mobile Devices

Abstract
Network programmability will be required to handle future increased network traffic and constantly changing application needs. However, there is currently no way of using a high-level, easy to use programming language to program Wi-Fi firmware. This impedes rapid prototyping and deployment of novel network services/applications and hinders continuous performance optimization in Wi-Fi networks, since expert knowledge is required for both the used hardware platforms and the Wi-Fi domain. In this paper, we present ReactiFi, a high-level reactive programming language to program Wi-Fi chips on mobile consumer devices. ReactiFi enables programmers to implement extensions of PHY, MAC, and IP layer mechanisms without requiring expert knowledge of Wi-Fi chips, allowing for novel applications and network protocols. ReactiFi programs are executed directly on the Wi-Fi chip, improving performance and power consumption compared to execution on the main CPU. ReactiFi is conceptually similar to functional reactive languages, but is dedicated to the domain-specific needs of Wi-Fi firmware. First, it handles low-level platform-specific details without interfering with the core functionality of Wi-Fi chips. Second, it supports static reasoning about memory usage of applications, which is important for typically memory-constrained Wi-Fi chips. Third, it limits dynamic changes of dependencies between computations to dynamic branching, in order to enable static reasoning about the order of computations. We evaluate ReactiFi empirically in two real-world case studies. Our results show that throughput, latency, and power consumption are significantly improved when executing applications on the Wi-Fi chip rather than in the operating system kernel or in user space. Moreover, we show that the high-level programming abstractions of ReactiFi have no performance overhead compared to manually written C code.

Artur Sterz, Matthias Eichholz, Ragnar Mogk, Lars Baumgärtner, Pablo Graubner, Matthias Hollick, Mira Mezini, Bernd Freisleben

Programming 2021

October 2019

A Fault-Tolerant Programming Model for Distributed Interactive Applications

Abstract
Ubiquitous connectivity of web, mobile, and IoT computing platforms has fostered a variety of distributed applications with decentralized state. These applications execute across multiple devices with varying reliability and connectivity. Unfortunately, there is no declarative fault-tolerant programming model for distributed interactive applications with an inherently decentralized system model. We present a novel approach to automating fault tolerance using high-level programming abstractions tailored to the needs of distributed interactive applications. Specifically, we propose a calculus that enables formal reasoning about applications' dataflow within and across individual devices. Our calculus reinterprets the functional reactive programming model to seamlessly integrate its automated state change propagation with automated crash recovery of device-local dataflow and disconnection-tolerant distribution with guaranteed automated eventual consistency semantics based on conflict-free replicated datatypes. As a result, programmers are relieved of handling intricate details of distributing change propagation and coping with distribution failures in the presence of interactivity. We also provides proofs of our claims, an implementation of our calculus, and an empirical evaluation using a common interactive application.

Ragnar Mogk, Joscha Drechsler, Guido Salvaneschi, Mira Mezini

Slides OOPSLA 2019

November 2018

From Debugging Towards Live Tuning of Reactive Applications

Abstract
Directly visualizing the effect of changes to applications improves developers productivity as they gain immediate insights on the resulting application behavior. Yet, immediate feedback requires a representation of the dataflow in the application to correctly propagate and apply the effect of the changes. Reactive programming is a programming paradigm which directly expresses applications dataflow in a declarative way. Recently, researchers developed dedicated debugging techniques for reactive programming that use the dataflow graph to enable inspections and visualization. In this paper, we adopt reactive debugging as a basis for live modifications and tuning of reactive applications. To this end we extend the debugger to allow live modifications to the dataflow graph in a structured manner to change the application behavior. We also suggest how developers of reactive applications can use such extension to enable flexible tuning of applications at run time. Our early experience shows that the combination of reactive programming and live programming allows modifications and tuning of applications while ensuring safety and consistency guarantees.

Ragnar Mogk, Pascal Weisenburger, Julian Haas, David Richter, Guido Salvaneschi, Mira Mezini

PDF LIVE 2018

October 2018

Thread-Safe Reactive Programming

Abstract
The execution of an application written in a reactive language involves transfer of data and control flow between imperative and reactive abstractions at well-defined points. In a multi-threaded environment, multiple such interactions may execute concurrently, potentially causing data races and event ordering ambiguities. Existing RP languages either disable multi-threading or handle it at the cost of reducing expressiveness or weakening consistency. This paper proposes a model for thread-safe reactive programming (RP) that ensures abort-free strict serializability under concurrency while sacrificing neither expressiveness nor consistency. We also propose an architecture for integrating a corresponding scheduler into the RP language runtime, such that thread-safety is provided 'out-of-the-box' to the applications. We show the feasibility of our proposal by providing and evaluating a ready-to-use implementation integrated into the REScala programming language. The scheduling algorithm is formally proven correct. A thorough empirical evaluation shows that reactive applications build on top of it scale with multiple threads, while the scheduler incurs acceptable performance overhead in a single-threaded configuration. The scalability enabled by our scheduler is roughly on-par with that of hand-crafted application-specific locking and better than the scalability enabled by a scheduler using an off-the-shelf software transactional memory library.

Joscha Dreschler, Ragnar Mogk, Guido Salvaneschi, Mira Mezini

OOPSLA 2018

July 2018

Fault-tolerant Distributed Reactive Programming

Abstract
We present a holistic approach to provide fault tolerance for distributed reactiveprogramming. Our solution automatically stores and recovers program state to handle crashes,automatically updates and shares distributed parts of the state to provide eventual consistency,and handles errors in a fine-grained manner to allow precise manual control when necessary.By making use of the reactive programming paradigm, we provide these mechanisms withoutchanging the behavior of existing programs and with reasonable performance, as indicated byour experimental evaluatio

Ragnar Mogk, Lars Baumgärtner, Guido Salvaneschi, Bernd Freisleben, Mira Mezini

ECOOP 2018

April 2018

Reactive programming experience with REScala

Abstract
Reactive programming is a recent programming paradigm that specifically targets reactive applications. Over the years, a number of reactive languages have been proposed, with different combinations of features, and various target domains. Unfortunately, there is a lack of knowledge about the experience of developing software applications with reactive languages. As a result, a number of design choices in reactive programming languages remain disconnected from experience and the applicability of reactive programming to various domains remains unclear. To bridge this gap, we report on our experience of developing reactive applications as well as teaching reactive programming in REScala, which we collected over several years of research and practice.

Ragnar Mogk, Guido Salvaneschi, Mira Mezini

PDF Programming Experience Workshop 2018

December 2017

On the Positive Effect of Reactive Programming on Software Comprehension: An Empirical Study

Abstract
Starting from the first investigations with strictly functional languages, reactive programming has been proposed as the programming paradigm for reactive applications. Over the years, researchers have enriched reactive languages with more powerful abstractions, embedded these abstractions into mainstream languages-including object-oriented languages-and applied reactive programming to several domains, such as GUIs, animations, Web applications, robotics, and sensor networks. However, an important assumption behind this line of research is that, beside other claimed advantages, reactive programming makes a wide class of otherwise cumbersome applications more comprehensible. This claim has never been evaluated. In this paper, we present the first empirical study that evaluates the effect of reactive programming on comprehension. The study involves 127 subjects and compares reactive programming to the traditional object-oriented style with the Observer design pattern. Our findings show that program comprehension is significantly enhanced by the reactive-programming paradigm-a result that suggests to further develop research in this field.

Guido Salvaneschi, Sebastian Proksch, Sven Amann, Sarah Nadi, Mira Mezini

PDF IEEE 2017

November 2016

What do we really know about data flow languages?

Abstract
Over the last years, a number of languages based on data flow abstractions have been proposed in different important areas including Big Data, stream processing, reactive programming, real time analytics. While there is a general agreement that the data flow style simplifies the access to such complex systems compared to low level imperative APIs, this design has been substantiated by little evidence. In this paper, we advocate a systematic investigation of the design principles of data flow languages and suggest important research questions that urge to be addressed.

Guido Salvaneschi

PDF PLATEAU 2016

May 2016

Debugging Reactive Programming with Reactive Inspector

Abstract
Reactive programming provides dedicated language abstractions for reactive software, relieving developers from manually updating outputs when the inputs of a computation change. Unfortunately, complementing the new paradigm with proper tools that support coding activities is a vastly unexplored area. We investigate a primary issue in the field: debugging programs in the reactive style. We propose RP Debugging, a methodology for effectively debugging reactive programs. These ideas are implemented in Reactive Inspector, a debugger for reactive programs integrated with the Eclipse Scala development environment.

Guido Salvaneschi, Mira Mezini

PDF ICSE 2016

May 2016

Debugging for Reactive Programming

Abstract
Reactive programming is a recent programming technique that provides dedicated language abstractions for reactive software. Reactive programming relieves developers from manually updating outputs when the inputs of a computation change, it overcomes a number of well-know issues of the Observer design pattern, and it makes programs more comprehensible. Unfortunately, complementing the new paradigm with proper tools is a vastly unexplored area. Hence, as of now, developers can embrace reactive programming only at the cost of a more challenging development process. In this paper, we investigate a primary issue in the field: debugging programs in the reactive style. We analyze the problem of debugging reactive programs, show that the reactive style requires a paradigm shift in the concepts needed for debugging, and propose RP Debugging, a methodology for effectively debugging reactive programs. These ideas are implemented in Reactive Inspector, a debugger for reactive programs integrated with the Eclipse Scala IDE. Evaluation based on a controlled experiment shows that RP Debugging outperforms traditional debugging techniques.

Guido Salvaneschi, Mira Mezini

PDF ICSE 2016

March 2016

CPL: A Core Language for Cloud Computing

Abstract
Running distributed applications in the cloud involves deployment. That is, distribution and configuration of application services and middleware infrastructure. The considerable complexity of these tasks resulted in the emergence of declarative JSON-based domain-specific deployment languages to develop deployment programs. However, existing deployment programs unsafely compose artifacts written in different languages, leading to bugs that are hard to detect before run time. Furthermore, deployment languages do not provide extension points for custom implementations of existing cloud services such as application-specific load balancing policies. To address these shortcomings, we propose CPL (Cloud Platform Language), a statically-typed core language for programming both distributed applications as well as their deployment on a cloud platform. In CPL, application services and deployment programs interact through statically typed, extensible interfaces, and an application can trigger further deployment at run time. We provide a formal semantics of CPL and demonstrate that it enables type-safe, composable and extensible libraries of service combinators, such as load balancing and fault tolerance.

Oliver Bracevac, Sebastian Erdweg, Guido Salvaneschi, Mira Mezini

PDF MODULARITY 2016

August 2015

Reactive Programming: a Walkthrough

Abstract
Over the last few years, Reactive Programming has emerged as the trend to support the development of reactive software through dedicated programming abstractions. Reactive Programming has been increasingly investigated in the programming languages community and it is now gaining the interest of practitioners. Conversely, it has received so far less attention from the software engineering community. This technical briefing bridges this gap through an accurate overview of Reactive Programming, discussing the available frameworks and outlining open research challenges with an emphasis on cross-field research opportunities.

Guido Salvaneschi, Alessandro Margara, Giordano Tamburrelli

PDF ICSE 2015

November 2014

An Empirical Study on Program Comprehension with Reactive Programming

Abstract
Starting from the first investigations with strictly functional languages, reactive programming has been proposed as THE programming paradigm for reactive applications. The advantages of designs based on this style over designs based on the Observer design pattern have been studied for a long time. Over the years, researchers have enriched reactive languages with more powerful abstractions, embedded these abstractions into mainstream languages – including object-oriented languages – and applied reactive programming to several domains, like GUIs, animations, Web applications, robotics, and sensor networks. However, an important assumption behind this line of research – that, beside other advantages, reactive programming makes a wide class of otherwise cumbersome applications more comprehensible – has never been evaluated. In this paper, we present the design and the results of the first empirical study that evaluates the effect of reactive programming on comprehensibility compared to the traditional object-oriented style with the Observer design pattern. Results confirm the conjecture that comprehensibility is enhanced by reactive programming. In the experiment, the reactive programming group significantly outperforms the other group.

Guido Salvaneschi, Sven Amann, Sebastian Proksch, Mira Mezini

PDF FSE 2014

October 2014

i3QL: Language-Integrated Live Data Views

Abstract
An incremental computation updates its result based on a change to its input, which is often an order of magnitude faster than a recomputation from scratch. In particular, incrementalization can make expensive computations feasible for settings that require short feedback cycles, such as interactive systems, IDEs, or (soft) real-time systems. This paper presents i3QL, a general-purpose programming language for specifying incremental computations. i3QL provides a declarative SQL-like syntax and is based on incremental versions of operators from relational algebra, enriched with support for general recursion. We integrated i3QL into Scala as a library, which enables programmers to use regular Scala code for non-incremental subcomputations of an i3QL query and to easily integrate incremental computations into larger software projects. To improve performance, i3QL optimizes user-defined queries by applying algebraic laws and partial evaluation. We describe the design and implementation of i3QL and its optimizations, demonstrate its applicability, and evaluate its performance.

Ralf Mitschke, Sebastian Erdweg, Mirko Kohler, Mira Mezini, Guido Salvaneschi

PDF OOPSLA 2014

October 2014

Distributed REScala: An Update Algorithm for Distributed Reactive Programming

Abstract
Reactive programming improves the design of reactive applications by relocating the logic for managing dependencies between dependent values away from the application logic to the language implementation. Many distributed applications are reactive. Yet, existing change propagation algorithms are not suitable in a distributed setting. We propose Distributed REScala, a reactive language with a change propagation algorithm that works without centralized knowledge about the topology of the dependency structure among reactive values and avoids unnecessary propagation of changes, while retaining safety guarantees (glitch freedom). Distributed REScala enables distributed reactive programming, bringing the benefits of reactive programming to distributed applications. We demonstrate the enabled design improvements by a case study. We also empirically evaluate the performance of our algorithm in comparison to other algorithms in a simulated distributed setting.

Joscha Drechsler, Guido Salvaneschi, Ragnar Mogk, Mira Mezini

PDF OOPSLA 2014

April 2014

JEScala: Modular Coordination with Declarative Events and Joins

Abstract
Advanced concurrency abstractions overcome the drawbacks of low-level techniques such as locks and monitors, freeing programmers that implement concurrent applications from the burden of concentrating on low-level details. However, with current approaches the coordination logic involved in complex coordination schemas is fragmented into several pieces including join patterns, data emissions triggered in different places of the application, and the application logic that implicitly creates dependencies among communication channels, hence indirectly among join patterns. We present JEScala, a language that captures coordination schemas in a more expressive and modular way by leveraging a seamless integration of an advanced event system with join abstractions. We validate our approach with case studies and provide a first performance assessment.

Jurgen Van Ham, Guido Salvaneschi, Mira Mezini, Jacques Noye

PDF MODULARITY 2014

April 2014

REScala: Bridging Between Object-oriented and Functional Style in Reactive Applications

Abstract
Traditionally, object-oriented software adopts the Observer pattern to implement reactive behavior. Its drawbacks are well-documented and two families of alternative approaches have been proposed, extending object-oriented languages with concepts from functional reactive and dataflow programming, respectively event-driven programming. The former hardly escape the functional setting; the latter do not achieve the declarativeness of more functional approaches. In this paper, we present REScala, a reactive language which integrates concepts from event-based and functional-reactive programming into the object-oriented world. REScala supports the development of reactive applications by fostering a functional declarative style which complements the advantages of object-oriented design.

Guido Salvaneschi, Gerold Hintz, Mira Mezini

PDF MODULARITY 2014

October 2013

Ways to React: Comparing Reactive Languages and Complex Event Processing

Abstract
Reactive applications demand for detecting the changes that occur in a domain of interest and for timely reactions. Examples range from simple interactive applications to complex monitoring tasks involving distributed and heterogeneous systems. Over the last years, different programming paradigms and solutions have been proposed to support such applications. In this paper, we focus on two prominent approaches: event-based programming, specifically Complex Event Processing (CEP), and Reactive Languages (RLs). CEP systems enable the definition of high level situations of interest from low level primitive events detected in the external environment. On the other hand, RLs support time-changing values and their composition as dedicated language abstractions. These research fields have been investigated by different communities, belonging respectively to the database and the distributed systems areas and to the programming language area. It is our belief that a deeper understanding of these research fields, including their benefits and limitations, their similarities and differences, could drive further developments in supporting reactive applications. For this reason, we propose a first comparison of the two fields. Despite huge differences, we believe that such a comparison can trigger an interesting discussion across the communities, favor knowledge sharing, and let new ideas emerge.

Alessandro Margara, Guido Salvaneschi

PDF SPLASH 2013

September 2013

Towards Distributed Reactive Programming

Abstract
Reactive applications is a wide class of software that responds to user input, network messages, and other events. Recent research on reactive languages successfully addresses the drawbacks of the Observer pattern – the traditional way reactive applications are implemented in the object-oriented setting – by introducing time-changing values and other ad-hoc programming abstractions. However, those approaches are limited to local settings, but most applications are distributed. We highlight the research challenges of distributed reactive programming and present a research roadmap. We argue that distributed reactive programming not only moves reactive languages to the distributed setting, but is a promising concept for middleware and distributed systems design.

Guido Salvaneschi, Joscha Drechsler, Mira Mezini

PDF COORDINATION 2013

March 2013

Reactive Behavior in Object-oriented Applications: An Analysis and a Research Roadmap

Abstract
Reactive applications are difficult to implement. Traditional solutions based on event systems and the Observer pattern have a number of inconveniences, but programmers bear them in return for the benefits of OO design. On the other hand, reactive approaches based on automatic updates of dependencies - like functional reactive programming and dataflow languages - provide undoubted advantages but do not fit well with mutable objects. In this paper, we provide a research roadmap to overcome the limitations of the current approaches and to support reactive applications in the OO setting. To establish a solid background for our investigation, we propose a conceptual framework to model the design space of reactive applications and we study the flaws of the existing solutions. Then we highlight how reactive languages have the potential to address those issues and we formulate our research plan.

Guido Salvaneschi, Mira Mezini

PDF MODULARITY 2013